domingo, 25 de noviembre de 2018

Grafica de barras


 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
from mpl_toolkits.mplot3d import Axes3D
import matplotlib.pyplot as plt
import numpy as np

fig = plt.figure()
ax1 = fig.add_subplot(111, projection='3d')

xpos = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
ypos = [2,3,4,5,1,6,2,1,7,2,3,5,1,3,2]
num_elements = len(xpos)
zpos = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
dx = np.ones(15)
dy = np.ones(15)
dz = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]

ax1.bar3d(xpos, ypos, zpos, dx, dy, dz, color='#000000')
plt.show()

Cubo3d


 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
import pygame
from pygame.locals import *

from OpenGL.GL import *
from OpenGL.GLU import *

verticies = (
    (1, -1, -1),
    (1, 1, -1),
    (-1, 1, -1),
    (-1, -1, -1),
    (1, -1, 1),
    (1, 1, 1),
    (-1, -1, 1),
    (-1, 1, 1)
)

edges = (
    (0, 1),
    (0, 3),
    (0, 4),
    (2, 1),
    (2, 3),
    (2, 7),
    (6, 3),
    (6, 4),
    (6, 7),
    (5, 1),
    (5, 4),
    (5, 7)
)


def Cube():
    glBegin(GL_LINES)
    for edge in edges:
        for vertex in edge:
            glVertex3fv(verticies[vertex])
    glEnd()


def main():
    pygame.init()
    display = (800, 600)
    pygame.display.set_mode(display, DOUBLEBUF | OPENGL)

    gluPerspective(45, (display[0] / display[1]), 0.1, 50.0)

    glTranslatef(0.0, 0.0, -5)

    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()

        glRotatef(1, 3, 1, 1)
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
        Cube()
        pygame.display.flip()
        pygame.time.wait(10)


main()

Cuadrado de colores


  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
import sys, math, pygame
from operator import itemgetter


class Point3D:
    def __init__(self, x=0, y=0, z=0):
        self.x, self.y, self.z = float(x), float(y), float(z)

    def rotateX(self, angle):
        """ Rotates the point around the X axis by the given angle in degrees. """
        rad = angle * math.pi / 180
        cosa = math.cos(rad)
        sina = math.sin(rad)
        y = self.y * cosa - self.z * sina
        z = self.y * sina + self.z * cosa
        return Point3D(self.x, y, z)

    def rotateY(self, angle):
        """ Rotates the point around the Y axis by the given angle in degrees. """
        rad = angle * math.pi / 180
        cosa = math.cos(rad)
        sina = math.sin(rad)
        z = self.z * cosa - self.x * sina
        x = self.z * sina + self.x * cosa
        return Point3D(x, self.y, z)

    def rotateZ(self, angle):
        """ Rotates the point around the Z axis by the given angle in degrees. """
        rad = angle * math.pi / 180
        cosa = math.cos(rad)
        sina = math.sin(rad)
        x = self.x * cosa - self.y * sina
        y = self.x * sina + self.y * cosa
        return Point3D(x, y, self.z)

    def project(self, win_width, win_height, fov, viewer_distance):
        """ Transforms this 3D point to 2D using a perspective projection. """
        factor = fov / (viewer_distance + self.z)
        x = self.x * factor + win_width / 2
        y = -self.y * factor + win_height / 2
        return Point3D(x, y, self.z)


class Simulation:
    def __init__(self, win_width=640, win_height=480):
        pygame.init()

        self.screen = pygame.display.set_mode((win_width, win_height))
        pygame.display.set_caption("Figura de cubo 3D en python")

        self.clock = pygame.time.Clock()

        self.vertices = [
            Point3D(-1, 1, -1),
            Point3D(1, 1, -1),
            Point3D(1, -1, -1),
            Point3D(-1, -1, -1),
            Point3D(-1, 1, 1),
            Point3D(1, 1, 1),
            Point3D(1, -1, 1),
            Point3D(-1, -1, 1)
        ]

        # Define the vertices that compose each of the 6 faces. These numbers are
        # indices to the vertices list defined above.
        self.faces = [(0, 1, 2, 3), (1, 5, 6, 2), (5, 4, 7, 6), (4, 0, 3, 7), (0, 4, 5, 1), (3, 2, 6, 7)]

        # Define colors for each face
        self.colors = [(25, 0, 55), (0, 100, 50), (10, 5, 50), (20, 30, 5), (30, 25, 25), (2, 55, 10)]

        self.angle = 0

    def run(self):
        """ Main Loop """
        while 1:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    sys.exit()

            self.clock.tick(50)
            self.screen.fill((0, 32, 0))

            # It will hold transformed vertices.
            t = []

            for v in self.vertices:
                # Rotate the point around X axis, then around Y axis, and finally around Z axis.
                r = v.rotateX(self.angle).rotateY(self.angle).rotateZ(self.angle)
                # Transform the point from 3D to 2D
                p = r.project(self.screen.get_width(), self.screen.get_height(), 256, 4)
                # Put the point in the list of transformed vertices
                t.append(p)

            # Calculate the average Z values of each face.
            avg_z = []
            i = 0
            for f in self.faces:
                z = (t[f[0]].z + t[f[1]].z + t[f[2]].z + t[f[3]].z) / 4.0
                avg_z.append([i, z])
                i = i + 1

            # Draw the faces using the Painter's algorithm:
            # Distant faces are drawn before the closer ones.
            for tmp in sorted(avg_z, key=itemgetter(1), reverse=True):
                face_index = tmp[0]
                f = self.faces[face_index]
                pointlist = [(t[f[0]].x, t[f[0]].y), (t[f[1]].x, t[f[1]].y),
                             (t[f[1]].x, t[f[1]].y), (t[f[2]].x, t[f[2]].y),
                             (t[f[2]].x, t[f[2]].y), (t[f[3]].x, t[f[3]].y),
                             (t[f[3]].x, t[f[3]].y), (t[f[0]].x, t[f[0]].y)]
                pygame.draw.polygon(self.screen, self.colors[face_index], pointlist)

            self.angle += 1

            pygame.display.flip()


if __name__ == "__main__":
    Simulation().run()

Triangulo 3D


 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
import pygame
from pygame.locals import *

from OpenGL.GL import *
from OpenGL.GLU import *

verticies = (
    (1, -1, -1),
    (1, 1, -1),
    (-1, 1, -1),
    (-1, -1, -1),
    (0,0,1)

    )

edges = (
    (4,0),
    (4,1),
    (4,2),
    (4,3),
    (0,1),
    (0,3),
    (2,1),
    (2,3)

    )


def Cube():
    glBegin(GL_LINES)
    for edge in edges:
        for vertex in edge:
            glVertex3fv(verticies[vertex])
    glEnd()


def main():
    pygame.init()
    display = (800,600)
    pygame.display.set_mode(display, DOUBLEBUF|OPENGL)

    gluPerspective(45, (display[0]/display[1]), 0.1, 50.0)

    glTranslatef(0.0,0.0, -5)

    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()

        glRotatef(1, 3, 1, 1)
        glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
        Cube()
        pygame.display.flip()
        pygame.time.wait(10)


main()

Saludo P15


 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
from Tkinter import *
import tkMessageBox

root  = Tk()
root.geometry("500x500")
root.title("Saludador")




et1 = Label(root, text = "Escribe un nombre para saludar").place(x=160,y=130)
entrada =StringVar()
entrada.set('')
caja11 = Entry(root, textvariable = str (entrada)).place(x=170,y=180)
b1 = Button(root, text = "Saludar", command = lambda: tkMessageBox.showinfo("Message", "Hola " + entrada.get() + "!")) .place(x=200,y=230)

root.mainloop()

Numero aleatorio desde el numero n hasta el numero n P14


 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
from Tkinter import *
from random import *

root = Tk()
root.geometry("500x500")
root.title("Generador de numeros")

def funcion():
    num = randint(int(aux.get()),int(aux2.get()))
    aux3.set(num)

et1 = Label(root, text = "Numero 1").place(x=100,y=100)
et2 = Label(root, text = "Numero 2").place(x=100,y=150)
et3 = Label(root, text = "Numero generado").place(x=100,y=250)

arr1=[1,2,3,4,5,6,7,8,9,10]
arr2 = [1,2,3,4,5,6,7,8,9,10]
aux = StringVar()
aux2 = StringVar()
aux3 = StringVar()
s1 = Spinbox(root,textvariable = aux, values = arr1).place(x=300,y=100)
s2 = Spinbox(root,textvariable = aux2, values = arr2).place(x=300,y=150)

caja = Entry(root, textvariable =aux3).place(x=300,y=250)
b1 = Button(root, text = "Generar",command = funcion).place(x=300,y=300)


root.mainloop()

Ingresar pelicula P13



 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
from Tkinter import *

root = Tk()
root.geometry("500x500")
root.title("Peliculas")

def fun():
    x = aux2.get()
    pelis.append(x)
    lol = OptionMenu(root, aux, *pelis).place(x=350, y=140)

et1 = Label(root, text = "Escribe el titulo de una pelicula").place(x=100,y=100)
et2 = Label(root, text = "Peliculas").place(x=350,y=100)
aux=StringVar()
aux.set("")
aux2=StringVar()
pelis = [""]
lol = OptionMenu(root,aux,*pelis).place(x=350,y=140)

c1 = Entry(root, textvariable =aux2).place(x=100,y=140)
b1 = Button(root, text = "Ingresar", command =fun).place(x=100, y=170)

root.mainloop()