domingo, 25 de noviembre de 2018

Grafica de barras


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from mpl_toolkits.mplot3d import Axes3D
import matplotlib.pyplot as plt
import numpy as np

fig = plt.figure()
ax1 = fig.add_subplot(111, projection='3d')

xpos = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
ypos = [2,3,4,5,1,6,2,1,7,2,3,5,1,3,2]
num_elements = len(xpos)
zpos = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
dx = np.ones(15)
dy = np.ones(15)
dz = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]

ax1.bar3d(xpos, ypos, zpos, dx, dy, dz, color='#000000')
plt.show()

Cubo3d


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import pygame
from pygame.locals import *

from OpenGL.GL import *
from OpenGL.GLU import *

verticies = (
    (1, -1, -1),
    (1, 1, -1),
    (-1, 1, -1),
    (-1, -1, -1),
    (1, -1, 1),
    (1, 1, 1),
    (-1, -1, 1),
    (-1, 1, 1)
)

edges = (
    (0, 1),
    (0, 3),
    (0, 4),
    (2, 1),
    (2, 3),
    (2, 7),
    (6, 3),
    (6, 4),
    (6, 7),
    (5, 1),
    (5, 4),
    (5, 7)
)


def Cube():
    glBegin(GL_LINES)
    for edge in edges:
        for vertex in edge:
            glVertex3fv(verticies[vertex])
    glEnd()


def main():
    pygame.init()
    display = (800, 600)
    pygame.display.set_mode(display, DOUBLEBUF | OPENGL)

    gluPerspective(45, (display[0] / display[1]), 0.1, 50.0)

    glTranslatef(0.0, 0.0, -5)

    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()

        glRotatef(1, 3, 1, 1)
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
        Cube()
        pygame.display.flip()
        pygame.time.wait(10)


main()

Cuadrado de colores


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import sys, math, pygame
from operator import itemgetter


class Point3D:
    def __init__(self, x=0, y=0, z=0):
        self.x, self.y, self.z = float(x), float(y), float(z)

    def rotateX(self, angle):
        """ Rotates the point around the X axis by the given angle in degrees. """
        rad = angle * math.pi / 180
        cosa = math.cos(rad)
        sina = math.sin(rad)
        y = self.y * cosa - self.z * sina
        z = self.y * sina + self.z * cosa
        return Point3D(self.x, y, z)

    def rotateY(self, angle):
        """ Rotates the point around the Y axis by the given angle in degrees. """
        rad = angle * math.pi / 180
        cosa = math.cos(rad)
        sina = math.sin(rad)
        z = self.z * cosa - self.x * sina
        x = self.z * sina + self.x * cosa
        return Point3D(x, self.y, z)

    def rotateZ(self, angle):
        """ Rotates the point around the Z axis by the given angle in degrees. """
        rad = angle * math.pi / 180
        cosa = math.cos(rad)
        sina = math.sin(rad)
        x = self.x * cosa - self.y * sina
        y = self.x * sina + self.y * cosa
        return Point3D(x, y, self.z)

    def project(self, win_width, win_height, fov, viewer_distance):
        """ Transforms this 3D point to 2D using a perspective projection. """
        factor = fov / (viewer_distance + self.z)
        x = self.x * factor + win_width / 2
        y = -self.y * factor + win_height / 2
        return Point3D(x, y, self.z)


class Simulation:
    def __init__(self, win_width=640, win_height=480):
        pygame.init()

        self.screen = pygame.display.set_mode((win_width, win_height))
        pygame.display.set_caption("Figura de cubo 3D en python")

        self.clock = pygame.time.Clock()

        self.vertices = [
            Point3D(-1, 1, -1),
            Point3D(1, 1, -1),
            Point3D(1, -1, -1),
            Point3D(-1, -1, -1),
            Point3D(-1, 1, 1),
            Point3D(1, 1, 1),
            Point3D(1, -1, 1),
            Point3D(-1, -1, 1)
        ]

        # Define the vertices that compose each of the 6 faces. These numbers are
        # indices to the vertices list defined above.
        self.faces = [(0, 1, 2, 3), (1, 5, 6, 2), (5, 4, 7, 6), (4, 0, 3, 7), (0, 4, 5, 1), (3, 2, 6, 7)]

        # Define colors for each face
        self.colors = [(25, 0, 55), (0, 100, 50), (10, 5, 50), (20, 30, 5), (30, 25, 25), (2, 55, 10)]

        self.angle = 0

    def run(self):
        """ Main Loop """
        while 1:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    sys.exit()

            self.clock.tick(50)
            self.screen.fill((0, 32, 0))

            # It will hold transformed vertices.
            t = []

            for v in self.vertices:
                # Rotate the point around X axis, then around Y axis, and finally around Z axis.
                r = v.rotateX(self.angle).rotateY(self.angle).rotateZ(self.angle)
                # Transform the point from 3D to 2D
                p = r.project(self.screen.get_width(), self.screen.get_height(), 256, 4)
                # Put the point in the list of transformed vertices
                t.append(p)

            # Calculate the average Z values of each face.
            avg_z = []
            i = 0
            for f in self.faces:
                z = (t[f[0]].z + t[f[1]].z + t[f[2]].z + t[f[3]].z) / 4.0
                avg_z.append([i, z])
                i = i + 1

            # Draw the faces using the Painter's algorithm:
            # Distant faces are drawn before the closer ones.
            for tmp in sorted(avg_z, key=itemgetter(1), reverse=True):
                face_index = tmp[0]
                f = self.faces[face_index]
                pointlist = [(t[f[0]].x, t[f[0]].y), (t[f[1]].x, t[f[1]].y),
                             (t[f[1]].x, t[f[1]].y), (t[f[2]].x, t[f[2]].y),
                             (t[f[2]].x, t[f[2]].y), (t[f[3]].x, t[f[3]].y),
                             (t[f[3]].x, t[f[3]].y), (t[f[0]].x, t[f[0]].y)]
                pygame.draw.polygon(self.screen, self.colors[face_index], pointlist)

            self.angle += 1

            pygame.display.flip()


if __name__ == "__main__":
    Simulation().run()

Triangulo 3D


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import pygame
from pygame.locals import *

from OpenGL.GL import *
from OpenGL.GLU import *

verticies = (
    (1, -1, -1),
    (1, 1, -1),
    (-1, 1, -1),
    (-1, -1, -1),
    (0,0,1)

    )

edges = (
    (4,0),
    (4,1),
    (4,2),
    (4,3),
    (0,1),
    (0,3),
    (2,1),
    (2,3)

    )


def Cube():
    glBegin(GL_LINES)
    for edge in edges:
        for vertex in edge:
            glVertex3fv(verticies[vertex])
    glEnd()


def main():
    pygame.init()
    display = (800,600)
    pygame.display.set_mode(display, DOUBLEBUF|OPENGL)

    gluPerspective(45, (display[0]/display[1]), 0.1, 50.0)

    glTranslatef(0.0,0.0, -5)

    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()

        glRotatef(1, 3, 1, 1)
        glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
        Cube()
        pygame.display.flip()
        pygame.time.wait(10)


main()

Saludo P15


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from Tkinter import *
import tkMessageBox

root  = Tk()
root.geometry("500x500")
root.title("Saludador")




et1 = Label(root, text = "Escribe un nombre para saludar").place(x=160,y=130)
entrada =StringVar()
entrada.set('')
caja11 = Entry(root, textvariable = str (entrada)).place(x=170,y=180)
b1 = Button(root, text = "Saludar", command = lambda: tkMessageBox.showinfo("Message", "Hola " + entrada.get() + "!")) .place(x=200,y=230)

root.mainloop()

Numero aleatorio desde el numero n hasta el numero n P14


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from Tkinter import *
from random import *

root = Tk()
root.geometry("500x500")
root.title("Generador de numeros")

def funcion():
    num = randint(int(aux.get()),int(aux2.get()))
    aux3.set(num)

et1 = Label(root, text = "Numero 1").place(x=100,y=100)
et2 = Label(root, text = "Numero 2").place(x=100,y=150)
et3 = Label(root, text = "Numero generado").place(x=100,y=250)

arr1=[1,2,3,4,5,6,7,8,9,10]
arr2 = [1,2,3,4,5,6,7,8,9,10]
aux = StringVar()
aux2 = StringVar()
aux3 = StringVar()
s1 = Spinbox(root,textvariable = aux, values = arr1).place(x=300,y=100)
s2 = Spinbox(root,textvariable = aux2, values = arr2).place(x=300,y=150)

caja = Entry(root, textvariable =aux3).place(x=300,y=250)
b1 = Button(root, text = "Generar",command = funcion).place(x=300,y=300)


root.mainloop()

Ingresar pelicula P13



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from Tkinter import *

root = Tk()
root.geometry("500x500")
root.title("Peliculas")

def fun():
    x = aux2.get()
    pelis.append(x)
    lol = OptionMenu(root, aux, *pelis).place(x=350, y=140)

et1 = Label(root, text = "Escribe el titulo de una pelicula").place(x=100,y=100)
et2 = Label(root, text = "Peliculas").place(x=350,y=100)
aux=StringVar()
aux.set("")
aux2=StringVar()
pelis = [""]
lol = OptionMenu(root,aux,*pelis).place(x=350,y=140)

c1 = Entry(root, textvariable =aux2).place(x=100,y=140)
b1 = Button(root, text = "Ingresar", command =fun).place(x=100, y=170)

root.mainloop()

Ruta del archivo P12



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from Tkinter import *
from tkFileDialog import askopenfilename

root = Tk()
root.geometry("500x500")
root.title("Mostrar ruta fichero")

et1 = Label(root, text = "Pulsa en el boton y elige una ruta").place(x=150,y=70)


def llamada():
    nombre  = StringVar()
    nombre.set(askopenfilename())
    Entry(root, width = 40, textvariable=nombre).place(x=100, y=100)


Entry(root,width = 40).place(x=100, y=100)
Button(root, text ="...", command = llamada).place(x=370,y=100)

root.mainloop()

Mult P11


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# -*- coding: utf-8 -*-

from Tkinter import *


def hacer_click():
    try:
        valor = int(entrada_texto.get())
        valor = valor * 5
        etiqueta.config(text=valor)

    except ValueError:
        etiqueta.config(text="Introduzca un valor")


def hacer_click2():
    try:
        valor2 = int(entrada_texto2.get())
        valor2 = valor2 * 10
        etiqueta2.config(text=valor2)

    except ValueError:
        etiqueta2.config(text="Introduzca un valor")


def hacer_click3():
    try:
        valor3 = int(entrada_texto3.get())
        valor3 = valor3 * 15
        etiqueta3.config(text=valor3)

    except ValueError:
        etiqueta3.config(text="Introduzca un valor")


app = Tk()  # marco de la aplicacion con el obj Tk
vp = Frame(app)  # usamos el objeto frame
'''ahora le damos formato a nuestra ventana, y para eso
vamos a utilizar el metodo grid(), el cual nos va a permitir
posicionar los elementos graficos en nuestra ventana.

otro parametro que utilizaremos sera el margen: padx = (50,50)
lo cual indica 50 pixeles del lado izquierdo y 50 pixeles 
del lado derecho

luego utilizamos pady = (10,10), que son 10 pixeles en la parte
superior y 10 pixeles en la parte inferior'''

vp.grid(column=0, row=0, padx=(50, 50), pady=(10, 10))

'''luego vamos a utilizar los metodos columnconfigure()
y rowconfigure() los cuales nos van a servir para dar un
peso relativo del ancho y el alto de todos los elementos
 que se pongan en la ventana'''

vp.columnconfigure(0, weight=1)
vp.rowconfigure(0, weight=1)

'''creamos una etiqueta llamada valor y la posicionamos
con el metodo grid()'''

etiqueta = Label(vp, text="valor")  # creo un objeto etiqueta
etiqueta.grid(column=100, row=1)

etiqueta2 = Label(vp, text="valor 2")
etiqueta2.grid(column=100, row=4)

etiqueta3 = Label(vp, text="valor 3")
etiqueta3.grid(column=100, row=6)

'''creamos un boton de OK y posicionamos con grid '''

boton = Button(vp, text="Multiplicar por 5", command=hacer_click)
boton.grid(column=1, row=1)

boton1 = Button(vp, text="Multiplicar por 10", command=hacer_click2)
boton1.grid(column=1, row=4)

boton2 = Button(vp, text="Multiplicar por 15", command=hacer_click3)
boton2.grid(column=1, row=6)

valor = ""
entrada_texto = Entry(vp, width=10, textvariable=valor)
entrada_texto.grid(column=2, row=1)

valor2 = ""
entrada_texto2 = Entry(vp, width=10, textvariable=valor2)
entrada_texto2.grid(column=2, row=4)

valor3 = ""
entrada_texto3 = Entry(vp, width=10, textvariable=valor3)
entrada_texto3.grid(column=2, row=6)

app.mainloop() 

Calendario P10


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#!/usr/bin/env phyton

#- * - coding: utf - 8 -*-
#Simple calendario con tkinter

import calendar
import Tkinter as tk
import datetime


ano = datetime.date.today ().year
mes = datetime.date.today ().month


def writeCalendar(ano, mes):
    

    str1 = calendar.month (ano, mes)
    label1.configure (text=str1)

def mesAnterior():
    global mes, ano
    mes -= 1
    if ano == 0:
     mes = 12
    ano -= 1
    writeCalendar (ano, mes)


def mesSiguiente():
    global mes, ano
    mes += 1
    if mes == 13:
     mes = 1
    ano += 1
    writeCalendar (ano, mes)


root = tk.Tk ()
root.title ("Calendario")



label1 = tk.Label (root, text="", font=('courier', 40, 'bold'), bg='white', justify=tk.LEFT)
label1.grid (row=1, column=1)



frame = tk.Frame (root, bd=5)
anterior = tk.Button (frame, text="Anterior", command=mesAnterior)
anterior.grid (row=1, column=1, sticky=tk.W)
siguiente = tk.Button (frame, text="Siguiente", command=mesSiguiente)
siguiente.grid (row=1, column=2)
frame.grid (row=2, column=1)

writeCalendar (ano, mes)



root.mainloop ()

Ocultar/mostrar imagen P9



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#Aportacion.- Alan Hernandez Mijangos
#Programa.- que toma un archivo GIF y lo muestra al hacer clic en un boton
# -*- coding: utf-8 -*-import Tkinter as tk
from Tkinter import *

ventana = Tk()
ventana.geometry('400x400')
ventana.config(bg="black")
ventana.title("Mostrando y ocultando un boton con una imagen")

def btn_hide():
    if b1.winfo_ismapped():
        b1.place_forget()
        b2.configure(text="Mostrar", width=30)
    else:
        b1.place(x=100, y=100)
        b2.configure(text="Ocultar", width=30)

imgBoton = PhotoImage(file="icon.gif")
b1 = Button(ventana, text="Boton 1", image=imgBoton, fg="black", width=200)
b1.place(x=90, y=50)
b2 = Button(ventana, text="Ocultar ", command=btn_hide, fg="black", width=15)
b2.place(x=130, y=280)

ventana.mainloop()

Encriptador P8




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# -*- coding: utf-8 -*-
from Tkinter import *

# Jesus Eduardo Martinez Hinojosa

# Ventana
ventana = Tk()
ventana.geometry("300x300+350+80")
ventana.title("Encriptador")
ventana.resizable(width=False, height=False)
try:
    ventana.iconbitmap("icono.ico")
except:
    print("no hay icono disponible")

# Clave
numclave = 1


# Funciones.
def boton1():
    # Cifrado Cesar
    TAM_MAX_CLAVE = 26

    def obtenerModo():
        modo = "e"
        return modo

    def obtenerMensaje():
        mensaje = text.get("0.0", END)
        return mensaje

    def obtenerClave():
        global numclave
        clave = numclave
        return clave

    def obtenerMensajeTraducido(modo, mensaje, clave):
        if modo[0] == 'd':
            clave = -clave
        traduccion = ''
        for simbolo in mensaje:
            if simbolo.isalpha():
                num = ord(simbolo)
                num += clave
                if simbolo.isupper():
                    if num > ord('Z'):
                        num -= 26
                    elif num < ord('A'):
                        num += 26
                elif simbolo.islower():
                    if num > ord('z'):
                        num -= 26
                    elif num < ord('a'):
                        num += 26
                traduccion += chr(num)
            else:
                traduccion += simbolo
        return traduccion

    modo = obtenerModo()
    mensaje = obtenerMensaje()
    if modo[0] != 'b':
        clave = obtenerClave()

    if modo[0] != 'b':
        texto = (obtenerMensajeTraducido(modo, mensaje, clave))
        text.delete("0.0", END)
        text.insert("0.0", texto)
        informe1.config(text="Texto Encriptado")
    else:
        for clave in range(1, TAM_MAX_CLAVE + 1):
            print(clave, obtenerMensajeTraducido('desencriptar', mensaje, clave))


def boton2():
    # Cifrado Cesar
    TAM_MAX_CLAVE = 26

    def obtenerModo():
        modo = "d"
        return modo

    def obtenerMensaje():
        mensaje = text.get("0.0", END)
        return mensaje

    def obtenerClave():
        global numclave
        clave = numclave
        return clave

    def obtenerMensajeTraducido(modo, mensaje, clave):
        if modo[0] == 'd':
            clave = -clave
        traduccion = ''
        for simbolo in mensaje:
            if simbolo.isalpha():
                num = ord(simbolo)
                num += clave
                if simbolo.isupper():
                    if num > ord('Z'):
                        num -= 26
                    elif num < ord('A'):
                        num += 26
                elif simbolo.islower():
                    if num > ord('z'):
                        num -= 26
                    elif num < ord('a'):
                        num += 26
                traduccion += chr(num)
            else:
                traduccion += simbolo
        return traduccion

    modo = obtenerModo()
    mensaje = obtenerMensaje()
    if modo[0] != 'b':
        clave = obtenerClave()

    if modo[0] != 'b':
        texto = (obtenerMensajeTraducido(modo, mensaje, clave))
        text.delete("0.0", END)
        text.insert("0.0", texto)
        informe1.config(text="Texto Desencriptado")
    else:
        for clave in range(1, TAM_MAX_CLAVE + 1):
            print(clave, obtenerMensajeTraducido('desencriptar', mensaje, clave))


def salir():
    ventana.destroy()


def menu_activacion(event):
    menu_despegable.post(event.x_root, event.y_root)


def cortar():
    text.clipboard_clear()
    text.clipboard_append(text.selection_get())
    sel = text.get(SEL_FIRST, SEL_LAST)
    text.delete(SEL_FIRST, SEL_LAST)


def copiar():
    text.clipboard_clear()
    text.clipboard_append(text.selection_get())


def pegar():
    tem = text.selection_get(selection="CLIPBOARD")
    text.insert(INSERT, tem)


# Widget
b1 = Button(ventana, text="Encriptar", bg='black', fg='white', activebackground='cyan',
            activeforeground='dark slate gray', command=boton1, font=("Courier New", 9))
b2 = Button(ventana, text="Desencriptar", bg='black', fg='white', activebackground='cyan',
            activeforeground='dark slate gray', command=boton2, font=("Courier New", 9))
text = Text(ventana, fg='lavender', bg='dark slate gray', font=("Courier New", 10))
informe1 = Label(ventana, text="Ingrese un texto", bg="turquoise", font=("Courier New", 10))


b1.place(x=10, y=260, width=120, height=30)
b2.place(x=167, y=260, width=120, height=30)

informe1.place(x=0, y=0, width=300, height=30)

text.place(x=0, y=30, height=218, width=300)


menu_despegable = Menu(ventana, tearoff=0)
menu_despegable.add_command(label="Cortar", command=cortar, font=("Courier New", 9))
menu_despegable.add_command(label="Copiar", command=copiar, font=("Courier New", 9))
menu_despegable.add_command(label="Pegar", command=pegar, font=("Courier New", 9))
menu_despegable.add_separator()
menu_despegable.add_command(label="Salir", command=salir, font=("Courier New", 9))


text.bind(".", menu_activacion)


ventana.mainloop()